![]() Maybe Arma will support skinning of simple objects in the future. We have requested this functionality from Bohemia Interactive, so let us wait and see what happens. ![]() Unfortunately, simple objects do not support skinning and thus only the base model can be placed. Objects, where this is not possible are still present as vehicles to preserve their look. In fact, we came up with two solutions.ĭuring the export into the initServer.sqf, most objects are converted into a simple object automatically - a table for example. This is not the case as of today, so we had to find a solution for that on our own. Some Bohemia employees announced in February that 3DEN will support placing simple objects. These models cannot take damage, have a very limited simulation, eat less network bandwidth and are perfect for cosmetic object placements. Bohemia Interactive has added a new script command called createSimpleObject that allows placing a 3D model directly. Most of the object we place at traders are indestructible, never move and are just there for the ambiance. Not to mention the extra network traffic to keep them synchronized with all network clients. They require simulation and thus some more performance. Keep in mind that you must have exactly six Russian Roulette chairs in your mission.įor whatever reason, almost every object that is a part of the game world is a vehicle. The whole "magic" and configuration is done automatically while you export your mission to the initServer.sqf. ![]() ![]() Especially lockers, concrete mixers and Russian Roulette chairs have confused some admins. From now on you can just place these objects in 3DEN. Placing objects in Exile has been a bit inconsistent and unnecessarily complicated until now. I am very bad at writing introductions, so let us come straight to the relevant parts:Īs the mission file that 3DEN exports is not usable for Exile and lacks a lot of features, we have added a handful of export tools that can generate some valuable things for you:Īll that you have to do now is to use an empty mission.sqm with spawn points, copy and paste the markers into it and place the exported. We would like to introduce our internal 3DEN development plugin that we have used to create our Tanoa mission file. ![]()
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January 2023
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